Building a Godot Addon

Johannes Ebner

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Have you ever wondered how you can create your own Godot addon and publish it to the Asset Store?

This session will walk you through all the required bits, provide insights and best practices for building your own addon, and show you what is possible with just the Godot editor and GDScript!

We’ll also take a quick look at GDExtension and what you can do with this new method of building high-performance plugins.

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