Refactorings for Visual Basic
In Visual Basic, ReSharper supports the Main set of refactorings with the single exception of the Convert Anonymous to Named Type refactoring.
Perform a refactoring
Set your caret at a symbol, select a code fragment that you want to refactor, or select an item in a tool window.
Do one of the following:
In the main menu, choose
, and then select a desired refactoring. The list of refactorings available in this menu depends on the current context. If ReSharper cannot suggest any refactorings for the context, the entire menu is disabled.In the editor, File Structure window, or other ReSharper window, right-click the item you want to transform, choose Refactor from the context menu, and then select the required refactoring.
In the main menu, choose Refactor This in the context menu of a selection.
, or press Control+Shift+R to display the list of applicable refactorings, then select one of them. You can also chooseUse default keyboard shortcuts assigned to specific refactorings, or assign custom shortcuts to your favorite refactoring commands.
If the selected refactoring requires user input, the refactoring wizard opens. Note that the wizard's dialogs are not modal, so you can edit the code while the wizard is open.
To roll back refactoring actions, the wizard provides the option To enable Undo, open all files with changes for editing. If you select this option, ReSharper opens all modified files in new editor tabs and enables you to roll the refactoring back. In this case, you will need to save the changes yourself. If this option is not selected, ReSharper saves modified files automatically, without opening them.
If a refactoring operation would cause code conflicts (such as duplicate names, visibility conflicts, and so on), the wizard displays the list of conflicts on the last step, before you apply the refactoring. For some conflicts, the wizard can also suggest quick-fixes. For more information, see Resolve conflicts in refactorings.
Some refactorings are available immediately after you modify code in the editor. For more information, see Inplace refactorings