ReSharper 2024.2 Help

Naming Style

ReSharper options: Code Editing | C++ | Naming Style

This page of ReSharper options defines symbol naming rules for C++.

ReSharper helps you define, control, and apply desired naming styles for symbols in your code. There is a set of rules, each of which targets specific identifiers with the set of constraints . Each rule can have one or more associated styles that define capitalization of compound words, underscores, suffixes, prefixes, and so on.

These rules are taken into account when ReSharper produces new code with code completion and code generation features, applies code templates and performs refactorings. ReSharper also helps you detect and fix violations of naming rules. If necessary, the automatic checkup of naming rules can be configured or disabled.

Edit

Click this button, or double-click a list entry, to edit the selected naming rule using the Edit Rule Settings dialog. For more information about editing naming rules, refer to modifying default naming rules.

Reset to Scheme

Using this selector, you can reset your ruleset to one of the predefined naming style schemes (STL, Google, LLVM, CamelCase, Microsoft). You can use these schemes as is or configure your own ruleset based on a predefined one.

Abbreviations

Add uppercase abbreviations that ReSharper should not report as inconsistent naming when they are used in symbol names. Use newlines spaces as delimiters.

If you're working with a UE4 project, ReSharper will automatically apply a naming ruleset corresponding to the Unreal Engine coding standard, which is not configurable. This means that the rules configured on the Code Editing | C++ | Naming Style page of ReSharper options Alt+R, O will be ignored when you're working on a UE4 project. If you still want to use your configured ruleset instead of the Unreal Engine coding standard, you can disable the corresponding inspection.

ReSharper: Applying UE4 naming conventions
Last modified: 26 February 2024