Unreal Engine
ReSharper | Options | Code Editing | C/C++ | Formatting Style | Unreal Engine
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On this page, you can adjust formatting preferences that affect C++ code in Unreal Engine projects.
note
ReSharper's settings are saved in settings layers, which allow you to have different settings for different solutions and to share your settings with your team.
The options that you configure on this page apply in the following cases:
When code is automatically formatted on editing or after pasting (you can toggle auto-formatting on the Environment | Editor | Behavior page of ReSharper options Alt+R, O.
When ReSharper produces new code with code completion and code generation features, applies code templates and performs refactorings.
When you reformat existing code.
If there are .editorconfig, .clang-format, or _clang-format files that affect your solution, preferences on this page could be overridden by EditorConfig styles or Clang-Format styles. You will see a yellow warning if at least one preference on the page is overridden by EditorConfig or Clang-Format styles for the current file, each overridden preference will also be highlighted with yellow. For example:
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