Remote Procedure Calls
Watch this video for an overview of how ReSharper handles Unreal Engine Remote Procedure Calls:
When analyzing your code, ReSharper identifies Unreal Engine remote procedure calls (RPCs) by Client
, Server
, and NetMulticast
specifiers in the UFUNCTION
declaration statements.
ReSharper checks whether Unreal Engine RPCs have the corresponding required _Validate
and _Implementation
functions and will highlight the RPC if at least one of them is not found. You can press AltEnter on the highlighting to generate the missing implementation stubs.
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In the example above, the _Validate
function is missing and ReSharper will generate the following stub for you:
bool AShooterCharacter::ServerEquipWeapon_Validate(AShooterWeapon* NewWeapon)
{
}
From RPCs, you can jump to their _Validate
and _Implementation
functions from the Navigate To Alt0` popup, or from the AltEnter menu as shown on the screenshot above.
It also works for BlueprintNativeEvent: when the corresponding specifier is passed in UFUNCTION
, ReSharper can generate an _Implementation
function for you, as well as navigate to it from the declaration.
You can use Rename and Change Signature refactorings on Unreal Engine RPC functions calls — the related _Validate
and _Implementation
functions will be updated accordingly.
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