Rider 2024.3 delivers support for .NET 9, including such C# 13 enhancements as
params
collections, partial
properties, and the preview
field
keyword. The Windows Forms Designer is now available for .NET 6+ projects,
along with an advanced debugging capability to freeze and unfreeze individual threads. Game
developers will be happy to see console debugging for Unreal Engine, IL2CPP debugging for
Unity, and improved Godot support. This release also brings expanded AI Assistant
functionality, including in-editor AI prompts and customizable chat models. Enhancements
for code cleanup, naming conventions, and remote development round out the release.
The latest version of Rider comes with:
params
collections,
partial properties, the field
keyword preview, and others.
Click below to learn more about enhanced C# 13 support in Rider 2024.3 on our blog.
The Windows Forms Designer now supports projects targeting .NET 6.0 and newer, enabling you to create, view, and modify the UI of your Windows Forms applications. This experience brings nearly the same functionality as the classic Windows Forms Designer for .NET Framework.
Keep in mind that most DevExpress controls are compatible, while support for Telerik and Infragistics controls remains limited, and VB.NET Windows Forms applications are not supported.
Rider 2024.3 introduces the ability to freeze and unfreeze individual threads during debugging for more precise control over multithreaded applications. The feature allows you to right-click on any thread and select Freeze to pause its execution without affecting the rest of the application. When you're ready, you can right-click again and select Unfreeze to resume the thread’s execution. The feature is only available for projects targeting .NET and .NET Framework.
Rider 2024.3 has reached a massive milestone by introducing support for running and debugging C++ on all major consoles! This includes games written with custom engines and Unreal Engine. Availability is strictly by request, and you must be part of the console’s official development program. Find out more here.
For this release we reviewed almost all C# error, warning, and informal messages and introduced text colorization wherever possible.
Approximately 600 messages were upgraded with tooltips that are structured for easier reading and include the familiar colors from the editor for the included code elements.
The updated Run widget now allows multiple configurations to be launched simultaneously by holding Ctrl and clicking the debug icon. It also displays the controls for all running configurations, simplifying management.
The default tab limit in the editor has been increased to 30, allowing more tabs to stay open before the IDE closes the least recently used ones. You can adjust this in Settings | Editor | General | Editor Tabs.
We've updated the new terminal's UI with a more compact design, reducing padding to optimize the use of your screen. The smaller padding saves space, giving you enhanced visibility while working with commands without sacrificing readability.
With its latest release, Rider introduces support for the latest features that come with C# 13, namely:
params
collections: The params
keyword
has been expanded to work with various collection types, allowing for more
efficient method signatures without additional allocations.
new System.Threading.Lock
type has
been introduced for more efficient thread synchronization, improving
performance over the traditional lock
statement.
field
keyword: The preview feature has been added to
the field
keyword. This gives direct access to the backing
field of auto-properties, simplifying property logic.
Learn all about the support of C#13 features in Rider and ReSharper on our blog.
In Rider 2024.3, code cleanup has been re-engineered for more robust performance. It now leverages the same engine as scoped quick-fixes, ensuring thorough issue resolution and enhancing analyzer precision. Parallel preprocessing has also been added to optimize file handling.
Additionally, you can now select the Code Cleanup profile per file or skip cleanup on specific files.
There are new formatting options to give you even more flexibility:
We’ve added a couple of new options to adjust naming rules more precisely.
async
suffix in the name that
aren’t marked with an async
modifier but return a
Task
-like type. This is helpful when you declare a method in
an interface where you aren’t allowed to use an async
modifier,
but which will return a Task
type in implementation.
Rider 2024.3 now supports multiline TODO comments, allowing indented text on subsequent lines to be treated as part of the same TODO item. This enhancement makes it easier to group related notes and tasks together in your codebase. You can now add context to your TODOs across multiple lines, improving readability and organization.
We’ve updated the F# compiler service to get all the recent language features and improvements to the editor tooling.
F# support now shows inferred type hints for patterns and members. It’s easy to see the local value types with the new Push-to-Hint implementation.
Code completion can now import functions, values, union cases, and active patterns. There is also a new quick-fix that helps update the pasted code.
You can convert a function expression to a parameter and match it with a new context action.
We’ve significantly improved performance when analyzing referenced C# projects and fixed various false positive errors.
More changes, fixes, and new features are listed on the GitHub page.
The Welcome screen now shows the branch name, helping you stay organized when handling multiple project versions and allowing you to switch between working directories easily.
You can now manage background checks during the commit process with a new Run advanced checks after a commit is done option under Settings | Version Control | Commit. This setting lets you decide if tests and inspections should run after making a commit. If you want these checks to be completed before the commit happens, simply disable it.
The Find in Files feature has been enhanced with a new search scope,
Project Files Excluding Git-Ignored. This option excludes any files
ignored in .gitignore
files from your search results, helping
you focus only on the relevant code when searching through your project.
After a final round of refinements during Beta – with particular attention to typing stability – Rider’s remote development functionality is now fully equipped to handle all core development workflows you rely on.
From code editing and debugging to version control, everything now operates almost as seamlessly as it would on a local instance, providing a smooth and powerful experience in remote environments.
You can read more about the supported workflows on the blog.
This release brings automatic debugging of child processes on Windows. Any processes created during a debug session will join the session, and breakpoints in the child process will be hit.
It’s also possible to configure rules to decide which child processes to debug and which ones to skip.
In addition to the exciting news about Rider’s support for debugging on consoles, this release also introduces support for the Verse programming language, new code insight features, and integration with Live++ for the hot-reload of C++ applications.
To learn more about the new code insight features, take a look at What's New in ReSharper C++.
Rider 2024.3 improves your debugging experience with IL2CPP builds, providing
the same features you get with Mono. This means you will see Active Scene
and this.gameObject nodes in the debugger, as well as Children and
Components for GameObject
instances. It also fixes issues
with the
Immediate window, the
Collection view, and IL2CPP builds.
Source files will now open in Rider when you double-click an item in a Unity profiler call stack, and Rider does a better job of filtering out unnecessary content when searching for files in your project.
This release fixes an important bug with C# Hot Reload support and Godot. Rider will now apply any changes you make in your C# code to your application while the game is still running.
Rider is also ready to work with the updates to GDScript debugging coming in Godot 4.4, which will provide a much richer view of object properties than is currently available in earlier versions of Godot.
Rider now excludes node_modules
results by default when using
Find in Files in project directories, reducing clutter from irrelevant
files. You can restore the previous behavior by enabling the
Search in library files when “Directory” is selected in Find in Files
option under Settings | Advanced Settings.
We’ve enhanced in-editor hints for Vue, Svelte, and Astro components. The Show component usages action now finds usages in both imports and markup templates. We’ve also added a Show Component Usages filter to exclude component usages when searching for regular file references. The Rename refactoring has also been updated with an option to include usages when renaming a component file.
The color preview for Tailwind CSS classes is now shown inline in the editor,
making it easier to tell the colors apart. We've added support for the
textDocument/documentColor
method from the Language Server
Protocol (LSP), so all LSP-based plugins now offer this functionality out
of the box.
For more detailed information, visit the What's New in WebStorm page.
We have improved the experience of
working with AI Assistant in the editor.
Now, when you ask AI Assistant to do something with a chunk of code, the editor
area contains a diff with both the original and the generated code. AI Assistant’s
suggestions are highlighted with a different color and marked with the
Revert icon in the gutter. You can also edit the resulting query yourself
in the same area. Your changes are highlighted the same way. For example, you
can ask AI Assistant to retrieve more data with a query and then add an
ORDER BY
clause to the generated result.
We have implemented a couple of useful actions for handling SQL query execution errors with AI Assistant, which are accessible in the error message area. Explain with AI opens the AI chat with an automatically sent prompt and AI Assistant’s response providing an explanation of the error. The Fix with AI action generates a fix for the query execution error in the editor.
For more detailed information, visit the What's New in DataGrip page.
In this update, we’ve made managing the context AI Assistant takes into account with its suggestions more transparent and intuitive. A revamped UI lets you view and manage every element included as context, providing full visibility and control. The open file and any selected code within it are now automatically added to the context, and you can easily add or remove files as needed, customizing the context to fit your workflow. Additionally, you can attach project-wide instructions to guide AI Assistant’s responses throughout your codebase.
You can now select your preferred AI chat model, choosing from Google Gemini, OpenAI, or local models on your machine. This expanded selection allows you to customize the AI chat’s responses to fit your specific workflow, offering a more adaptable and personalized experience.
The IL Viewer tool window now provides IL code for assembly manifest, including:
This IL code is shown when the caret in the text editor is on an assembly or
module attribute or somewhere inside an <AssemblyName>.cs
file for external assemblies.
When working with classes that declare a primary constructor, the Decompiler will now display the constructor and its parameters correctly, giving you a complete view of how objects are instantiated directly from the decompiled code.