We reduced the size of the backend, so that it's now about 130 MB. This is roughly one third of its previous size.
We improved the stability of RiderFlow in Unity.
We added an Open Code Editor item to the inspector context menu. Users can now toggle a checkbox in Preferences to trigger a special code asset opening behavior. When this is triggered, Code Editor will open automatically instead of the IDE.
The Code Editor window has a third button that allows users to open their code files in their chosen IDE.
The users can open Code Editor as they usually open their IDEs. This includes double-clicking on the file in the Project view or Console.
The users can now dock and use Code Editor windows after reopening the editor, so you can quickly switch from the lean Code Editor to Rider or any other IDE you use for Unity.
Newly created camera presets save the camera's perspective in either 2D or 3D. Old presets still behave as they used to.
In this version, if you disable the GameObject with a section on it, the background will turn gray along with the border. The color of the border is the same color you selected for your section.