File templates
File templates are specifications of the default contents for new files that you create. Depending on the type of file you are creating, templates provide initial code and formatting expected in all files of that type (according to industry or language standards, your corporate policy, or for other reasons).
AppCode provides predefined templates for all supported file types suggested when you create a new file.
To manage and configure file templates, open the Editor | File and Code Templates page of the IDE settings ⌃ ⌥ S.
The Default scope controls templates that apply to the entire workspace in any project. They are stored in the IDE configuration directory under fileTemplates.
The Project scope controls templates that apply only to the current project. They are stored in the project folder under .idea/fileTemplates. These templates can be shared among team members.
By default, the list of templates contains only predefined templates provided by AppCode. Some of them are internal, which means they cannot be deleted or renamed. The names of internal templates are shown in bold. The names of templates that you modified, as well as custom templates that you created manually, are shown in blue.
AppCode uses several types of templates, separated into the following tabs:
The Files tab contains file templates for creating new files.
The Includes tab contains pieces of reusable content for inserting into file templates (for example, if a specific header applies to multiple file templates).
The Code tab contains internal templates for code fragments (snippets) used by AppCode to generate various constructs. You can edit the available snippets on this tab, but you cannot create new ones.
To create custom code snippets, use Live templates.
The following procedures describe how to create file templates. Similar procedures can be used for creating include templates.
Create a new file template
Press ⌃ ⌥ S to open the IDE settings and select Editor | File and Code Templates.
On the Files tab, click and specify the name, file extension, and body of the template.
Apply the changes and close the dialog.
Copy an existing file template
Press ⌃ ⌥ S to open the IDE settings and select Editor | File and Code Templates.
On the Files tab, click and modify the name, file extension, and body of the template as necessary.
Apply the changes and close the dialog.
Save a file as a template
Open a file in the editor.
From the main menu, select
.In the Save File as Template dialog, specify the new template name and edit the body, if necessary.
Apply the changes and close the dialog.
Syntax
File and code templates use the Velocity Template Language (VTL), which includes the following constructs:
Fixed text (markup, code, comments, and so on), which is rendered as-is.
Variables, which are replaced by their values.
Various directives, including #parse,
#set
,#if
, and others.
Fore more information, see the VTL reference guide.
The following example shows the default template for creating an Objective-C class in AppCode:
This template is organized as follows:
The
#parse
directive is used to insert the contents of theC File Header.h
template.The
#import
directive is used to insert the link to the header file.The template then adds an implementation for a class with the name passed as the
${NAME}
value (name of the new file).$PUT_IVARS_TO_IMPLEMENTATION
defines, if instance variables should be put inside the class implementation. You can change the value of this option using the Put ivars to implementation if possible checkbox ( ). If the value istrue
, curly braces will be added after the class name.
When you create a new Objective-C class based on the template, a file with contents similar to the following is generated:
The corresponding header file is created at the same time.