Profile unit tests
Along with applications, dotTrace lets you profile unit tests. The profiling workflow looks as follows:
Decide which profiling configuration you will use.
Run the session and get snapshots
Start a session and get snapshots
Do one of the following:
Open the Unit Tests window, select unit tests you want to profile, and in the Run Selected Unit Tests list, choose Profile Selected Unit Tests or choose in the main menu.
In the code editor, open the menu in the gutter for a desired unit test or test class and select Profile.
In the list of profiling configurations, select:
either one of the predefined configurations: Sampling, Tracing, Line-by-line, Timeline, Timeline (Mono) (for Mono apps), Timeline (Unity) (for Unity apps).
or your own custom configuration.
Once the profiling is started, you will see the dotTrace Profiler tool window opened on the Profiling tab with the profiling controller inside.
When profiling unit tests, you don't have to manually control the profiling session (get snapshots and finish the session). dotTrace will automatically take a performance snapshot once a unit test session is over. The collected snapshot will be added to the list of snapshots inside the dotTrace Profiler window.
Analyzing collected snapshots
For more information about analyzing performance snapshots, refer to Analyze profiling results.
Analyze a snapshot
On the All Snapshots tab of the dotTrace Profiler tool window, select the snapshot you want to analyze.
Analyze the collected data using one of the views:
Call Tree: a "classic" call tree that shows you all method calls in all threads. Each top-level node represents a top-level function which was executed by a certain thread. Use this view to quickly get down to actual application activity. Learn more
Top Methods: the best place to start when analyzing application performance. It is a simple plain list of methods with the highest execution time. Note that you can reduce the system functions "noise" by excluding them from the list using the toggle: if enabled, method's execution time is calculated as a sum of method's own time and the time of all child system methods (down to the next user method in the stack). Learn more
Once the suspicious method is found, press F4 or select Jump to Source from the context menu. Rider will navigate you right to the method's source code.
About profiling configurations
Before starting a profiling session, you must decide which profiling configuration you will use. Typically, you decide between
a predefined configuration: Sampling, Tracing, Line-by-line, Timeline, Timeline (Mono) (for Mono apps), Timeline (Unity) (for Unity apps).
or your own custom configuration.
The profiling configuration specifies profiling session settings like which profiling type will be used, whether child processes must be profiled, and so on.
The profiling target is a unit test runner that runs selected tests.
Create a custom profiling configuration
In the menu, choose Run | Switch Profiling Configuration | Edit Configurations.
In the opened Profiling Configurations window, click to add a new profiling configuration.
In the list, select one of the profiling types:
Timeline
Collects temporal data about thread states, application events, and other multi-threading data. Based on Event Tracing for Windows (ETW). Supports native profiling.
Recommended for most cases. Especially, for analyzing multithreaded apps. Use it, for example, to determine the cause of UI freezes, excessive garbage collections, uneven workload distribution, insufficient I/O, and so on.
If you want to create a configuration for profiling Mono or Unity applications, select Timeline (Mono) or Timeline (Unity) correspondingly.
Sampling
Accurate time measurement, number of calls is not measured.
Recommended for most cases. Ideal when you look for performance issues in your app for the first time.
On macOS and Linux, if you want to profile an application targeting .NET Core 3.0 or earlier, select Sampling (.NET Core 3.0 or earlier). Note that because of .NET Core limitations, you might have issues: the profiled application may hang or crash. Projects targeting .NET Core 3.1 (or later) can be profiled without any issues.
Tracing
Accurate calls count measurement, time measurement may be inaccurate due to profiling overhead.
When sampling data is not enough. For example, for analyzing algorithm complexity (when info about number of calls is more valuable than call time values).
Line-by-line
Windows only.
Each line of code is measured, call time values are inaccurate due to huge profiler overhead.
For advanced use cases only. For example, when you already know what function causes issues and want to analyze each line of it.
Specify configuration Name and other profiling options:
- Control profiling manually
Enables you to control profiling manually via the profiler controls. For example, to take a snapshot, you will have to click Get Snapshot.
- Collect profiling data from start
This setting is ignored when profiling unit tests.
- Control profiling via API
Enables you to control profiling directly from the code of the profiled application. For example, to take a snapshot in the exact point of your code. Learn more about using the API in the dotTrace documentation.
- Profile child processes
If selected, dotTrace will profile not only the main app process but the processes it runs as well.
- Profile .NET 5+ child processes
(Timeline on macOS and Linux)
If selected, dotTrace will profile not only the main app process but the processes it runs as well. Only .NET 5 and later processes are supported.
- Time measurement
(Sampling, Tracing on Windows, Line-by-line)
This option defines how dotTrace must calculate calls time. Typically, this is a choice between whether dotTrace should calculate time when a thread is not working or should not. For more information, refer to dotTrace documentation.
Real time (performance counter)
Recommended. dotTrace calculates the overall real time passed between method entry and exit. This time does not depend on app threads states. Time is calculated using system performance counter.
Real time (CPU instruction)
dotTrace calculates the overall real time passed between method entry and exit. This time does not depend on app threads states. Time is calculated using the CPU register.
Thread time
dotTrace calculates only the time when a certain thread is running. The time when the thread is waiting or sleeping is not included in calculation.
Thread cycle time
dotTrace calculates only the time when a certain thread is running. The time when the thread is waiting or sleeping is not included in calculation. Time is calculated using the CPU register.
- Enable inlining
(Tracing, Line-by-line)
Clear this option if you want dotTrace to turn off JIT-inlining and get call stacks that closely resemble the structure of application's source code.
- High accuracy
(Tracing, Line-by-line)
If selected, dotTrace will take into account time spent in profiler itself by taking more time samples.
- Enable native profiling
(Timeline, Unity/Mono on Windows)
If selected, dotTrace will collect native call stack data. The resulting snapshot will contain both managed and native call stacks. This profiling option may be helpful for finding performance issues in Unity games.
- Collect native allocations
(Timeline on Windows)
If selected, dotTrace will collect information about all memory allocations the profiled application does in the native (unmanaged) heap.
- Collect TPL events
(Timeline)
If selected, profiling performance may be affected but dotTrace will collect Task Parallel Library (TPL) data. If cleared, there will be no
Task
nodes in Call Tree andasync
call nodes will be shown without their await and continuations parts.Clear this option in case your application does not use multitasking or you do not need this info.
- Collect debug output
(Timeline on Windows)
If selected, dotTrace will collect information about all messages the profiled application sends to the debug output.
- Download symbol files
(Timeline on Windows)
PDB files (or symbol files) let you see native functions in the call tree. This is relevant for native applications and managed applications that call native code. If you select Download symbol files, JetBrains Rider will try downloading PDB files from remote servers right after you get a snapshot. Note that this may take a significant amount of time depending on file size.
By default, JetBrains Rider looks for PDB files in the locations specified in the
_NT_SYMBOL_PATH
environment variable. Alternatively, you can specify custom local or remote locations using the configure symbol servers link.