Register RubyMine
You can evaluate RubyMine for up to 30 days free of charge.
Activation options
Start a free trial
In the dialog that opens when you start RubyMine, click Start Free 30-Day Trial.
You will be redirected to the JetBrains website where you will see a confirmation that your trial has started.
After the trial version expires, you need to buy and register a commercial license to continue using RubyMine. A new trial period will be available for the next released version of RubyMine.
Activate RubyMine license
Select | Manage License on the Welcome screen to open the Licenses dialog.
from the main menu or clickChoose how you want to register RubyMine or a plugin that requires a license:
Log in to your JetBrains Account and get licenses that you have purchased.
If you don't have a JetBrains Account yet, click Register.
RubyMine automatically shows the list of your licenses and their details like expiration date and identifier. Click Activate to start using your license.
If your license is not shown on the list, click Refresh license list.
Provide an activation code and click Activate.
When purchasing a product license, you receive a code for its offline activation. You can always download available activation codes from your JetBrains Account.
Register using the Floating License Server or License Vault.
When performing a silent installation or managing RubyMine installations on multiple machines, you can set the
JETBRAINS_LICENSE_SERVER
environment variable to point to the URL of the Floating License Server or License Vault.Alternatively, you can set the URL of the Floating License Server or License Vault by adding the
-DJETBRAINS_LICENSE_SERVER
JVM option.
After your paid license expires, you have a 7-day grace period, after which you will need to prolong the subscription to continue using RubyMine.
Activation with JetBrains Account
JetBrains Account is a convenient option to manage your licenses and activate RubyMine.
To link your JetBrains Account to your RubyMine installation, click Log in... in the bottom left corner of the Licenses dialog. After a successful login, your JetBrains Account username will be displayed in the bottom left corner of the dialog.
RubyMine will automatically log you into your JetBrains Account if you are using JetBrains Toolbox app to install JetBrains products and already logged in there.
If you use two-factor authentication for your JetBrains Account, you can specify the generated app password instead of the primary JetBrains Account password.
Change active user
Select | Manage License on the Welcome screen to open the Licenses dialog.
from the main menu or clickClick your name in the bottom left corner of the dialog and select Log Out.
After logging out, you can log in using another JetBrains Account.
Early Access Program
Pre-release builds of RubyMine that are part of the Early Access Program are shipped with a 30-days license. Log in with your JetBrains Account to start using RubyMine EAP.
You can use either your JetBrains Account directly or your Google, GitHub, GitLab, or BitBucket account for authorization. You can also create a new JetBrains Account if you don't have one yet.
Login options
Click Log in with JetBrains Account. You will be automatically redirected to the JetBrains Account website.
On the website, log in using your JetBrains Account credentials.
Once you've successfully logged in, you can start using RubyMine EAP by clicking Get Started.
If you want to participate in EAP-related activities and provide your feedback, make sure to select the Send me EAP-related feedback requests and surveys option.
Click the Create an account link. You will be automatically redirected to the JetBrains Account website. Follow the instructions on the website to register a new JetBrains Account.
Once you've successfully logged in, you can start using RubyMine EAP by clicking Get Started.
If you want to participate in EAP-related activities and provide your feedback, make sure to select the Send me EAP-related feedback requests and surveys option.
Click the icon of the service that you want to use for logging in. You will be redirected to the login page on the website of the selected service.
Once you've successfully logged in, you can start using RubyMine EAP by clicking Get Started.
If you want to participate in EAP-related activities and provide your feedback, make sure to select the Send me EAP-related feedback requests and surveys option.
Access to JetBrains Account: Troubleshooting
If you encounter problems when attempting to log in to your JetBrains Account, this may be due to one of the following reasons:
No free ports
RubyMine waits for a response about successful login from the JetBrains Account website. If there are no ports available, RubyMine will suggest logging in with an authorization token.
Unable to open JetBrains Account in your browser
When you click Log in to JetBrains Account, RubyMine redirects you to the JetBrains Account website. If your system browser doesn't start, use the Troubles emergency button. RubyMine will suggest logging in with an authorization token.
No access to JetBrains Account
The login process requires access to the JetBrains Account website. RubyMine automatically redirects you to the website or lets you log in with an authorization token. If both options don't work and, you cannot access the website, contact your system administrator. Otherwise, it will not be possible for you to log in and start using RubyMine.
Log in with an authorization token
An authorization token is a way to log in to your JetBrains Account if your system doesn't allow for redirection from the IDE directly, for example, due to your company's security policy. RubyMine recognizes when redirection to the JetBrains Account website is impossible. It enables you to copy a link to generate an authorization token manually.
Click Copy link and open the copied link in your browser.
Log in to your JetBrains Account to generate an authorization token. After that, copy the token, paste it to the IDE authorization token field and click Check token. Once you've successfully logged in, you can start using RubyMine.