Configuring General Settings
When creating a build configuration, specify the following settings:
Setting | Description |
---|---|
Name | The build configuration name |
The ID of the build configuration (must be unique across all build configurations and templates in the system). | |
Description | An optional description for the build configuration. |
Build Configuration Type | Select one of the types: - regular build configuration, defining actions and rules to apply to the source code. All the settings above are applicable. - deployment build configuration, which deploys artifacts of other builds to some environment - composite build configuration, which aggregates results from several other builds combined by snapshot dependencies and presents them in a single place |
Build Number Format | This value is assigned to the build number. For more information, refer to the Build Number Format section below. |
Specify the counter to be used in the build numbering. Each build increases the build counter by 1. Use the Reset counter link to reset counter value to 1. | |
Artifact Paths | Patterns to define artifacts of a build. For more information, refer to the Artifact Paths section below. |
Build Options | Additional options for this build configuration. For more information, refer to the following sections below: |
Build Number Format
In the Build number format field you can specify a pattern which is resolved and assigned to the Build Number on the build start. The following substitutions are supported in the pattern:
Pattern | Description |
---|---|
| a build counter unique for each build configuration. It is maintained by TeamCity and will resolve to a next integer value on each new build start. The current value of the counter can be edited in the Build counter field. |
| the revision used for the build of the VCS root with |
| a value of the build property with the corresponding name. All the Predefined Build Parameters are supported (including Reference-only server properties). |
Though not required, it is still highly recommended to ensure the build numbers are unique. Please include the build counter in the build number and do not reset the build counter to lesser values. It is also possible to change the build number from within your build script. For details, refer to Build Script Interaction with TeamCity.
Artifact Paths
Build artifacts are files produced by the build which are stored on TeamCity server and can be downloaded from the TeamCity web UI or used as artifact dependencies by other builds. On the General Settings page of the build configuration, you can specify patterns for the files on the agent which will be uploaded to the server after the build.
If you have a finished build on an agent, you can use the checkout directory browser (which lists the checkout directory content on the agent) and select artifacts from the tree. TeamCity will place the paths to them into the input field.
The Artifact Paths field supports relative (to the build checkout directory) and absolute paths. Using relative paths is recommended. You can specify exact file paths or patterns, one per line or comma-separated. Patterns support the "*" and "**" wildcards (see below). Each line can be of the form [+:]source [=> target]
to include and -:source [=> target]
to exclude files or directories to publish as build artifacts. The parts enclosed in square brackets are optional. Rules are grouped by the right part and are applied in the order of appearance, e.g.
will tell TeamCity to publish all files except for folder1 into the target_directory
.
Line format description:
Note that although absolute paths are supported in the source part, it is recommended to use paths relative to the build checkout directory.
file_name
— to publish the file. The name should be relative to the Build Checkout Directory.directory_name
— to publish all the files and subdirectories within the directory specified. The directory name should be a path relative to the Build Checkout Directory. The files will be published preserving the directories structure under the directory specified (the directory itself will not be included).wildcard
— to publish files matching Ant-like wildcard pattern (only "*" and "**" wildcards are supported). The wildcard should represent a path relative to the build checkout directory. The files will be published preserving the structure of the directories matched by the wildcard (directories matched by "static" text will not be created). That is, TeamCity will create directories starting from the first occurrence of the wildcard in the pattern.You can use build parameters in the artifacts specification. For example, use "
mylib-%\system.build.number%.zip
" to refer to a file with the build number in the name.
The optional part starting with the=>
symbols and followed by the target directory name can be used to publish the files into the specified target directory. If the target directory is omitted, the files are published in the root of the build artifacts. You can use "." (dot) as a reference to the build checkout directory. The target paths cannot be absolute. Non-relative paths will produce errors during the build.
target_directory
— (optional) the directory in the resulting build's artifacts that will contain the files determined by the left part of the pattern.target_archive
— (optional) the path to the archive to be created by TeamCity by packing build artifacts determined in the left part of the pattern. TeamCity treats the right part of the pattern astarget_archive
whenever it ends with a supported archive extension, i.e..zip
,.7z
,.jar
,.tar.gz
, or.tgz
.
Examples:
install.zip
— publish file namedinstall.zip
in the build artifactsdist
— publish the content of thedist
directorytarget/*.jar
— publish all jar files in thetarget
directorytarget/**/*.txt=> docs
— publish all the txt files found in thetarget
directory and its subdirectories. The files will be available in the build artifacts under thedocs
directory.reports => reports, distrib/idea*.zip
— publish reports directory asreports
and files matchingidea*.zip
from thedistrib
directory into the artifacts root.Relative paths inside a zip archive can be used, if needed:
results\result1\Dir1\Dir2 => archive.zip!results/result1/Dir1
The same
target_archive
name can be used multiple times, for example:+:*/*.html => report.zip
+:*/*.css => report.zip!/css/ -: */*.txt => report.zip
Build Options
The following options are available for build configurations:
Hanging Build Detection
Select the Enable hanging build detection option to detect probably "hanging" builds. A build is considered to be "hanging" if its run time significantly exceeds estimated average run time and the build has not send any messages since the estimation was exceeded. To properly detect hanging builds, TeamCity has to estimate the average time builds run based on several builds. Thus, if you have a new build configuration, it may make sense to enable this feature after a couple of builds have run, so that TeamCity would have enough information to estimate the average run time.
Allow Triggering Personal Builds
You can restrict running personal builds by unchecking the allow triggering personal builds option (on by default).
Enable Status Widget
This option enables retrieving the status and basic details of the last build in the build configuration without requiring any user authentication. Please note that this also allows getting the status of any specific build in the build configuration (however, builds cannot be listed and no other information except the build status (success/failure/internal error/cancelled) is available).
The status can be retrieved via the HTML status widget described below, or via a single icon with the help of REST API.
HTML Status Widget
This feature allows you to get an overview of the current project status on your company's website, wiki, Confluence or any other web page. When the Enable status widget option is enabled, an HTML snippet can be included into an external web page and will display the current build configuration status. For build status icon as a single image, check REST build status icon.
The following build process information is provided by the status widget:
The latest build results,
Build number,
Build status,
Link to the latest build artifacts. The status widget doesn't require users log in to TeamCity.
When the feature is enabled, you need to include the following snippets of code in the web page source:
Add this code sample in the
<head>
section (or alternatively, add the withCss=true parameter toexternalStatus.html
):<style type="text/css"> @import "<TeamCity_server_URL>/css/status/externalStatus.css"; </style>
Insert this code sample where you want to display the build configuration status:
<script type="text/javascript" src="<TeamCity_server_URL>/externalStatus.html?js=1"> </script>If you prefer to use plain HTML instead of javascript, omit the js=1 parameter and use iframe instead of the script:
<iframe src="<TeamCity_server_URL>/externalStatus.html"/>If you want to include default CSS styles without modifying the
<head>
section, add the withCss=true parameter
To provide up-to-date status information on specific build configurations, use the following parameter in the URL as many times as needed:
It is also possible to show the status of all projects build configurations by replacing "&buildTypeId=<external build configuration ID>"
with "&projectId=<external project ID>"
. You can select a combination of these parameters to display the needed projects and build configurations on your web page.
You can also download and customize the externalStatus.css
file (for example, you can disable some columns by using display: none
; See comments in externalStatus.css
). But in this case, you must not include the withCss=true parameter, but provide the CSS styles explicitly, preferably in the <head>
section, instead.
Enabling the status widget also allows non-logged in users to get the RSS feed for the build configuration.
Limit Number of Simultaneously Running Builds
Specify the number of builds of the same configuration that can run simultaneously on all agents. This option helps avoid the situation, when all of the agents are busy with the builds of a single project. Enter 0 to allow an unlimited number of builds to run simultaneously.