manual
fun manual(init: FxCopStep.FxCopInstallation.Manual.() -> Unit = {}): FxCopStep.FxCopInstallation.Manual
Select to use a custom installation of FxCop (not the autodetected one), or if you do not have FxCop installed on the build agent (for example, you can place the FxCop tool in your source control, and check it out with the build sources).