FxCopInstallation

Types

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Select to use the FxCop installation on an agent.

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Select to use a custom installation of FxCop (not the autodetected one), or if you do not have FxCop installed on the build agent (for example, you can place the FxCop tool in your source control, and check it out with the build sources).

Properties

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Functions

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fun booleanParameter(    customName: String? = null,     trueValue: String? = "true",     falseValue: String? = "false"): DelegateProvider<Boolean?>
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fun clear()
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fun <T : CompoundParam<T>> compoundParameter(    customName: String? = null): DelegateProvider<T>
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fun <T : Parametrized> copyParamsTo(target: T): T

Copies parameters of this object to the specified target

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fun doubleParameter(customName: String? = null): DelegateProvider<Double>
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fun <E : Enum<E>> enumParameter(    customName: String? = null,     mapping: Map<E, String?>? = null): DelegateProvider<E>
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fun findRawParam(paramName: String): Parameter?
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fun hasParam(paramName: String): Boolean
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fun intParameter(customName: String? = null): DelegateProvider<Int>
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fun param(name: String, value: String)

Adds parameter with specified name and value

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fun removeRawParam(paramName: String)
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open fun stringParameter(customName: String? = null): DelegateProvider<String>
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abstract fun validate(consumer: ErrorConsumer)