Unity Engine settings
File | Settings | Languages & Frameworks | Unity Engine for Windows and Linux
JetBrains Rider | Settings or Preferences | Languages & Frameworks | Unity Engine for macOS
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Preferences configurable on this page are saved using the mechanism of layer-based settings.
Automatically install and update Rider's Unity editor plugin | |
Automatically refresh assets in Unity | If this checkbox is enabled, JetBrains Rider triggers asset refresh in Unity when you make one of the following changes to the project:
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Notify when Rider package update is available |
Show gutter icons for implicit script usages | Use this option to choose when to show the Unity gutter icon for classes, methods, and fields that are implicitly used by Unity: ![]() |
Enable performance analysis in frequently called code | When this option is enabled, JetBrains Rider shows you performance sensitive areas: event functions that are called each frame, such as |
Highlight performance critical contexts: | Unity has a number of methods that get called very frequently. These methods are treated as a performance-critical context and can be highlighted in the editor gutter. You can choose to highlight all such areas or only the current method to reduce the visual noise. ![]() |
Show gutter icons for frequently called methods | When this option is enabled, you will see the following gutter indicators next to frequently called methods: ![]() |
Enable analysis for Burst compiler issues | |
Show gutter icons for Burst compiled called methods | |
Serialized field naming rules |
Extend value rendering | When enabled, JetBrains Rider will show extra values in debugger object views, such as active scene and |
Ignore 'Break on unhandled exceptions' setting for IL2CPP players | Unity's Mono 4.x runtime ignores the 'Break on unhandled exceptions' setting. This option applies the same behaviour to IL2CPP players. |