Game development for Unreal Engine
When you open an Unreal Engine project, JetBrains Rider will automatically adjust all its features and actions so that they take into account the different aspects and conventions of Unreal Engine. For instance, auto-import and code analysis will respect includes of .generated.h files.
Most of JetBrains Rider's Unreal Engine features work unintrusively in the background, but there are a few described in this section, that provide some actions and configurations.
In this section:
- Before you start
- Code analysis
- Create new Unreal Engine entities
- Unreal Engine Testing Framework
- Reflection specifiers
- Remote Procedure Calls
- Shader development with HLSL
- Blueprints Support
- UnrealLink and RiderLink
- Unreal Engine Program Arguments and Environment Variables
- Debug Unreal Engine Project
- Performance tips
- Unreal Engine naming convention