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Profile Unity Applications

Last modified: 11 February 2024

JetBrains Rider comes bundled with dotTrace performance profiler that allows finding performance bottlenecks in your Unity games. This includes finding the slowest methods in your scripts, determining the cause of CPU starvation, blocking garbage collection, disk I/O, and other issues. The integrated profiler is based on JetBrains dotTrace and is compatible with Unity 2018.3 and later. You can use the profiler via the dotTrace Profiler tool window. For more information about the integrated profiler, refer to Performance profiling of .NET code.

There are two ways to profile a Unity application:

  • Profile a project opened in the Unity Editor and Rider.

  • Profile a compiled Unity application executable file.