Approval

open class Approval : BuildFeature

Build feature that allows to request manual approve before build starts

Example. Do not start a build until at least one user from the user group with key 'STAGING_ADMIN' approves it. Wait for approval for 15 minutes, then cancel the build.

buildType {
// Other Build Type settings ...
features {
// Other Build Features ...
        approval {
approvalRules = "group:STAGING_ADMIN:1"
timeout = 15
}


}
}




See also

Constructors

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constructor(init: Approval.() -> Unit)
constructor()

Properties

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var approvalRules: <Error class: unknown class>

Set of newline-separated approval rules; supported rules syntax: "user:username", "group:groupKey:requiredApprovalsCount"

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Specifies whether the feature is enabled, true by default

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var id: String?

Build feature id, if not specified will be generated

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var manualRunsApproved: <Error class: unknown class>

If started by user with sufficient permissions, mark build as approved by user

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var timeout: <Error class: unknown class>

Amount of time (in minutes) before the build is cancelled, defaults to 6 hours

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Build feature type

Functions

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fun booleanParameter(customName: String? = null, trueValue: String? = "true", falseValue: String? = "false"): <Error class: unknown class><Parametrized, <Error class: unknown class><Parametrized, T?>>
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fun clear()
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fun <T : CompoundParam<T>> compoundParameter(customName: String? = null): <Error class: unknown class><Parametrized, <Error class: unknown class><Parametrized, T?>>
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fun <T : Parametrized> copyParamsTo(target: T): T

Copies parameters of this object to the specified target

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open fun create(): BuildFeature

Creates an instance of this build feature via reflection using a no argument constructor, used during copying. Throws an error if this class doesn't have a default constructor. Subclasses can override it to create an instance without using a default constructor.

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fun doubleParameter(customName: String? = null): <Error class: unknown class><Parametrized, <Error class: unknown class><Parametrized, T?>>
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fun <E : Enum<E>> enumParameter(customName: String? = null, mapping: Map<E, String?>? = null): <Error class: unknown class><Parametrized, <Error class: unknown class><Parametrized, T?>>
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fun findRawParam(paramName: String): Parameter?
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fun hasParam(paramName: String): Boolean
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fun intParameter(customName: String? = null): <Error class: unknown class><Parametrized, <Error class: unknown class><Parametrized, T?>>
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fun param(name: String, value: String)

Adds parameter with specified name and value

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fun removeRawParam(paramName: String)
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open fun stringParameter(customName: String? = null): <Error class: unknown class><Parametrized, <Error class: unknown class><Parametrized, T?>>
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open override fun toString(): String
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open override fun validate(consumer: ErrorConsumer)

Validates this object and reports found errors to the provided consumer